인간-AI 상호작용, 학회
CHI 논문을 낸 국내 연구실
탑티어Human Factors in Computing Systems. 2023년 이후 논문 166편, 연구실 47곳
이 학회에 논문을 낸 연구실
| 연구실 | 대학 | 탑티어 논문 | 전체 논문 | 구성원 | 비교 |
|---|---|---|---|---|---|
인터랙션 연구실김주호 교수모집 안내 | KAIST | 41 | 73 | 20 | |
Human Centered Computing Lab(HCCL)서봉원 교수 | 서울대 | 27 | 38 | 1 | |
휴먼-데이터 인터렉션이봉신 교수 | 연세대 | 27 | 37 | – | |
휴먼-컴퓨터 인터액션 연구실서진욱 교수 | 서울대 | 24 | 45 | 36 | |
고성능 인간-컴퓨터 상호작용이병주 교수 | 연세대 | 10 | 13 | – | |
윤상호 연구실윤상호 교수 | KAIST | 29 | 57 | 26 | |
우운택 연구실우운택 교수 | KAIST | 28 | 79 | – | |
Data Science and Artificial Intelligence Lab한진영 교수 | 성균관대 | 21 | 45 | – | |
Hanyang Human-Centered Computing Lab한경식 교수모집 안내 | 한양대 | 20 | 33 | 15 | |
Mobile Intelligence & Interaction Laboratory이성주 교수 | KAIST | 21 | 32 | – | |
Human-Computer Interaction+Design Lab이준환 교수 | 서울대 | 7 | 11 | 8 | |
보안공학 연구실김형식 교수모집 안내 | 성균관대 | 14 | 66 | 25 | |
강민석 연구실강민석 교수신생 랩모집 안내 | 서울대 | 14 | 20 | 15 | |
휴먼-데이터 인터렉션김대현 교수 | 연세대 | 7 | 11 | – | |
Visual Media Lab노준용 교수 | KAIST | 21 | 34 | 31 | |
권가진 연구실권가진 교수 | 서울대 | 7 | 19 | – | |
Health and Human-Computer Interaction Lab조은경 교수신생 랩 | POSTECH | 3 | 4 | 3 | |
Human-AI Interaction and Visualization Lab고성안 교수 | POSTECH | 9 | 13 | 2 | |
인간 중심 컴퓨터 시스템 연구실이영기 교수모집 안내 | 서울대 | 13 | 36 | – | |
Future Computing Lab이선재 교수신생 랩 | 성균관대 | 2 | 9 | – |
최근 논문
- Finger Tendon Vibration: Finger Movement Illusions for Immersive Virtual Object Interaction
2026, 윤상호 연구실
- From Ballpark to Society: Understanding Stakeholders' Adaptation to Automated Judgment via ABS in Baseball
2026, 박현우 연구실
- From Objects to Influences: Rethinking Deletion in Learning-Based Systems
2026, Human Centered Computing Lab(HCCL)
- GhostUI: Unveiling Hidden Interactions in Mobile UI
2026, 휴먼-컴퓨터 인터액션 연구실
- Good Fences Make Good Learning: How Self-Directed Language Learners Navigate LLM Delegation Decisions
2026, 휴먼-컴퓨터 인터액션 연구실
- "Here, Let Me Help": An Empirical Study of User Interventions in Human-Web Agent Collaboration
2026, Human-AI Interaction and Visualization Lab
- HOICraft: In-Situ VLM-based Authoring Tool for Part-Level Hand-Object Interaction Design in VR
2026, 윤상호 연구실
- HyPockeTuner: Bringing Hyperparameter Optimization to Mobile Devices
2026, 인터랙티브데이터컴퓨팅 연구실, 휴먼-데이터 인터렉션, 휴먼-컴퓨터 인터액션 연구실
- I Can't Keep Up: Accessibility Barriers in Video-Based Learning for Individuals with Borderline Intellectual Functioning
2026, 인터랙션 연구실
- I Feel We Are Together: How People Perceive Personalized Face-Swapped GIFs in Text-Based Communication
2026, Human-AI Interaction and Visualization Lab, Actionable Intelligence Lab
- If I Change Your Eyes, Are You Still You? Identity Thresholds in Deepfake Perception
2026, Data Science and Artificial Intelligence Lab
- "I just have faith in my wallet to not mismanage my crypto": Investigating Changes in Users' Security Perceptions Post-FTX Collapse
2026, 보안공학 연구실
- "I Should Know, But I Dare Not Ask": From Understanding Challenges in Healthcare Journeys to Deriving Design Implications for North Korean Defectors' Adaptation
2026, Human Centered Computing Lab(HCCL)
- "Just Listening Was Enough - Until It Wasn't": Relationship-Stage-Aware Cognitive Scaffolding in AI Companions
2026, Human Centered Computing Lab(HCCL)
- LAPS: Automating Hypothesis-Driven Statistical Analysis of Public Survey Using Large Language Models
2026, Hanyang Human-Centered Computing Lab, 디스플레이소자 연구실
- Mind the SIM: Awareness and Mental Models in a South Korean Case Study
2026, 보안공학 연구실
- PedaCo-Gen: Scaffolding Pedagogical Agency in Human-AI Collaborative Video Authoring
2026, MIPA Laboratory
- QuerySwitch: Supporting the Design Process by Balancing Vagueness through Large Language Models
2026, Hanyang Human-Centered Computing Lab
- Recovery is Relational: Digital Support Needs for Patients and Supporters in Eating Disorder Recovery
2026, Mobile Intelligence & Interaction Laboratory
- Simulating Human Audiovisual Search Behavior
2026, 고성능 인간-컴퓨터 상호작용




























